Research synthesis
DESIGN DECISIONS
- Hierarchy
- Evidence
01 / CASE STUDY · REVOLUT · 2024
Revolut's loyalty currency
Leading the design of RevPoints, the loyalty currency powering Revolut's ecosystem. Built to challenge bank-linked programmes by turning everyday spend into value customers actually use, owned end to end by the Loyalty design team.
Millions
of customers in scope
30+
markets
1
points ledger
RevPoints is the loyalty currency powering Revolut's ecosystem: the points customers earn on everyday spend and convert into real value. In 2024 it launched to take on the bank-linked rewards programmes that have defined card loyalty for decades. The bet was simple to state and hard to build: make earning and spending points feel like a native part of the app, not a marketing layer bolted onto it.
As design leader for Loyalty, I own the design of RevPoints across rewards, partnerships, and user value, the surfaces where a customer discovers points, watches them accrue on real spend, and redeems them for things worth having, including airline miles transfers.
A loyalty experience that works in one market can be illegal in another. Points-as-value sit close to e-money rules, promotions are governed differently across the EEA, and consumer behaviour around rewards varies sharply by country.
The design problem was to deliver one coherent experience while the underlying rules changed beneath it: the same earning moment, the same redemption flow, the same sense of fairness, regardless of which jurisdiction the customer opened the app in.
The instinct in a programme this complex is to patch each market individually. That path ends in a fragmented experience and an unmaintainable system. I pushed for systemic alignment instead: design, engineering, and legal solving the points model together, once, in a way that flexed per market without forking the experience.
Concretely, that meant a shared earning-and-redemption model that legal could reason about per jurisdiction, engineering could implement against a single ledger, and design could keep consistent. The alignment work was the product.
Before designing solutions we mapped the blockers. Each EEA market was scored against the moments that matter in a loyalty flow, earning, holding a balance, promotions, and redemption, so we could see where the experience would break and why.
That matrix turned a vague compliance worry into a concrete design backlog: where to localise, where to gate, and where a single global pattern would hold.
Two frictions stood out. The first was spare change: small, leftover point balances that customers could never quite do anything with, the quiet killer of loyalty trust. We redesigned earning and redemption so balances always resolve into something usable rather than stranding value.
The second was airline miles. Converting points into miles is where loyalty programmes usually become opaque and punishing. We simplified the conversion into a single, honest flow with clear rates and no dead ends, so millions of users could move value to partners without needing a spreadsheet.
The result is a programme that ships market by market without losing fidelity, backed by one ledger and one design language. The launch dashboard tracks the signals that actually matter for loyalty: adoption, points velocity, and lift in long-term customer value.
INTERACTIVE SYSTEM BLUEPRINT
RevPoints is not a screen, it's a currency wired through the stack. Hover or tap any node to see how the system holds together.
USER JOURNEY · SCROLL TO ADVANCE
Three touchpoints carry the loyalty experience. Scroll to move through them inside the frame.
STEP 01 / OPT-IN
The opt-in leads with the value proposition, then sequences disclosures so consent feels informed rather than obstructive.
CRAFT NOTE
STEP 02 / ACCRUAL
The dashboard ties every earn back to a real transaction and projects where the balance is heading, so the number always feels believable.
CRAFT NOTE
STEP 03 / REDEEM
Conversion keeps the rate and final value visible through the whole flow, removing dead ends and surprise steps at checkout.
CRAFT NOTE
DESIGN METHODOLOGY
The strategy above only works if the craft holds at the pixel level. This is how the loyalty experience moved from research to shipped UI, end to end.
We started by understanding how people actually relate to rewards, where their trust breaks, and which regulatory edges shape the experience before a single screen exists.
DESIGN DECISIONS
DESIGN DECISIONS
DESIGN DECISIONS
With the problems framed, we explored breadth before depth: low-fidelity flows, information architecture options, and the loyalty components that would later harden into the design system.
DESIGN DECISIONS
DESIGN DECISIONS
DESIGN DECISIONS
The shipped, high-fidelity surfaces. These are the journeys where the strategy meets the screen: opt-in, accrual, and redemption, designed for clarity under real regulatory and financial weight.
DESIGN DECISIONS
DESIGN DECISIONS
DESIGN DECISIONS